Hi Julian Buckley,
Julian Buckley wrote:
>
> Hello,
>
> (...)
> If all this change was mainly entailing was to prohibit item duplication
> via the age-old give+crash routine, why can't:
> save_char(ch, NOWHERE);
> be called even if autosave is enabled?
>
> (...piece of code...)
>
> The advantage of this as I see it is that Immortal (LVL_IMMORTs)
> preferences (and indeed, player preferences such as prompts, titles,
> etc) will be saved without having to wait for the auto_save to kick in.
> At least, that's how I see it. Perhaps char_to_store has something to
> do with duplication besides unequipping that I'm simply overlooking...?
Well, this remain keeping from item duplication, but opens a hole for
gold duplication.
--
----=[ Juliano Ravasi Ferraz ]=----=[ jferraz@linkway.com.br ]=----
Rayon Eletrônica e Informática Ltda. - Linkway Descalvado
Man who jumps through screen door likely to strain himself.
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