> >As I see it for resets, the zone should not reset as long as a player is
> >in it. (Exception: cities?). In fact, resets should probably be pretty
> >rare.
> Some zone would never get reset. No mobs make a dull zone.
This is already built into the CircleMud (and indeed DikuMud) code. For
zone resets:
0 -- never
1 -- only when empty (read: no players in it)
2 -- always
All of these apply when the counter has hit the lifetime of the zone (of
course).
> I give my written consent to make this document public domain.
As a side note, anything (on this list) is considered to be under the
copyright of the author, but free to use.
Ae.
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