Brian Beffa wrote:
>
> If I want t edit skills like bash and track what file do I look in? I think
> I checked all the files in the src dir, and all i found were some defines. I
> want to put in a new skill for warriors.
If you're using linux, then read the man page on 'grep', if you're
using Windows then use 'find files & folders' to track down occurances
of these defines so you can build up a picture of where the real
business with skills is happening.
Charles Erwin wrote:
>
> I think the main ione is "interpreter.c"
> but you have to have defines, and the code and such.(also spells.c I think??)
> anyone might want to correct me if I am wrong
You might want to spend a day or two digesting the faq and wtfaq. The
wtfaq has a couple of sections which deal specifically with adding new
spells and skills, and is a great way to become familiar with the inner
workings of the code.
You'll find the wtfaq at
http://developer.circlemud.org/documentation/wtfaq/
-> Ben
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