[CODE]any idea what this error is?

From: Rich M Carpenter (carppy@juno.com)
Date: 07/24/00


I am running circlebpl17 on a win98 machine under cygwin32.
I have added races, a couple of classes, a bunch of skills and spells,
and made some changes to various files to make
things run the way i prefer.
Everything copmpiles cleanly, and none of the spells or skills that
require a command crash the mud, however
it does crash, seemingly at random.
Sometimes it will do it at the end of a fight, before the corpse is made,
but sometimes it will crash while I'm just standing there
doing nothing.
following is the a snippet from the syslog for the last time I did it, as
well as the CIRCLE.core which was created.


-------snip---------
(syslog)
Jul 23 00:39:26 :: nusage: 1   sockets connected, 1   sockets playing
Jul 23 00:44:26 :: nusage: 1   sockets connected, 1   sockets playing
Jul 23 00:49:26 :: nusage: 1   sockets connected, 1   sockets playing
Jul 23 00:54:26 :: nusage: 1   sockets connected, 1   sockets playing
Jul 23 00:59:26 :: nusage: 1   sockets connected, 1   sockets playing
Jul 23 01:04:26 :: nusage: 1   sockets connected, 1   sockets playing
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Exception: STATUS_ACCESS_VIOLATION
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Dumping stack trace to CIRCLE.EXE.core

------snip------
(CIRCLE.core)
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Exception trapped!
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception C0000005 at 43CDD9
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception: ax FFFFFF88 bx 488F4A0 cx
488F4A0 dx 5E
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception: si 1 di 488F4A0 bp 264F9B4 sp
264F9A0
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) exception is: STATUS_ACCESS_VIOLATION
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) Stack trace:
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 0: sp = 0x264F6B4, pc = 0x1000A26C
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 1: sp = 0x264F7D8, pc = 0xBFF76849
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 2: sp = 0x264F7FC, pc = 0xBFF87FE9
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 3: sp = 0x264F890, pc = 0xFFECBAD7
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 4: sp = 0x264F9B4, pc = 0x4317AF
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 5: sp = 0x264FA20, pc = 0x4623A8
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 6: sp = 0x264FA58, pc = 0x439873
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 7: sp = 0x264FA78, pc = 0x43979D
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 8: sp = 0x264FC3C, pc = 0x438C78
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 9: sp = 0x264FC50, pc = 0x438B55
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 10: sp = 0x264FC7C, pc =
0x10006B59
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 11: sp = 0x264FE0C, pc =
0x10006B6C
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 12: sp = 0x264FE18, pc = 0x48186E
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 13: sp = 0x264FE28, pc = 0x40103A
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 14: sp = 0x264FE38, pc =
0xBFF8B560
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) frame 15: sp = 0x264FF78, pc =
0xBFF8B412
(C:\MUDWOLC\BIN\CIRCLE.EXE 1116) End of stack trace (more stack frames
may be present)

I am working on trying to use dgb to find the problem, but it keeps
crashing on me.
Any ideas, no matter how vague, or with as many 'if's or maybes as you
care to use, would be great
Thanks
RC

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