Russ Brown wrote:
>
> From: Del <caminturn@EARTHLINK.NET>
> >Nice interesting thought, however, a player can easily create a
> >character, get it killed and then roam the mud freely. Not a good Idea!
>
> I guess that depends on your point of view. I dont see a problem with
> ghosts
> roaming around exploring since there is now way for them to get experience
> or even pick up items. The reason our ghosts can go through closed doors
> is that they cant open them. It is sleightly harder to get a ghost on our
> mud
> since we have a lifeforce stat that is decremented each time the character
> dies and you dont become a ghost till your lifeforce goes to zero. We also
> have ways to get your ghost resurrected, although there is a penalty to your
> stats.
>
It appears you have made it more difficult to get to the ghost stage.
But my
point of view, is this.. I can map out an entire zone, including DT's,
without
worrying about dying..
Kinda defeats the purpose of exploring!
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