Re: dg scripts and bpl17

From: Tony Robbins (robbinsw@ucs.orst.edu)
Date: 07/27/00


On Thu, 27 Jul 2000, Jason Beeland wrote:

> > Whooops... I meant bpl7... :/  Sorry!
>
> > Torgny Bjers, "Il Retardo"
>
> Well, I checked the dg scripts site, and the highest
> bpl i found WITHOUT olc already in it (I already
> patched oasis 2.0a in.) is bpl5...  Does anyone have
> bpl7 without olc?

I'm sure somebody does.  But I doubt anybody is going to jump up and run
it out to you.

Mark Heilpern (used to?) maintain the DG Script C conversion.  I haven't
heard from him as of late, so maybe he vanished off the earth.  But what
you've found on his web page is what there is to the package.

The general note of the past few messages to the list is that people are
expecting to receive a product out of CircleMUD.  But, IMHO, and from what
I've seen, CircleMUD is _NOT_ a product MUD.  It is a base for putting
together the kind of product you want to create.

Yes, that's right, I'm recommending some of you may want to turn to Smaug
if you want a pre-loaded codebase.  The fact of the matter is nobody
(reliable, trustworthy, consistent) is going to appear and code your MUD
for you.  So if you can't code (and can't dissect a patch), you may want
to go with a codebase that's more pre-finished but still easily
modifiable*.

In any case, for those of you who are looking for a small addition to your
MUD in OLC's case, I'm going to try and help another person put something
together and get it released.  More on that later.

-Tony

* - For those of you who have looked at Smaug's source code, easily
modifiable may not be the first thing to come to your mind.  But I'm
talking not about the source code itself, but the OLC functions which can
alter just about anything related to the MUD.


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