Shay wrote:
>
>
> My problem is the sample trigger #2,
>
> #2
> mob greet test~
> 0 g 100
> ~
> if %direction% say Hello, %actor.name%, how are things to the
> %direction%? else * if the character popped in (word of recall, etc) this
> will be hit say Where did YOU come from, %actor.name%? end ~
>
> This trigger forces ME to say the line, and not the character, a cityguard
> in my case, to say the line. Anyone know where this is actually set off
> in the code? im probably just missing some code chunk somewhere, but im
> just not sure where that might be.
>
> I tell ya, putting DG on after Oasis2.0 is not fun.. nope, just not fun.
> .... ok, its fun.. ;)
>
The only thing I can think of is the wrong variables passed to
dg_scripts.c (greet_mtrigger), unless you changed dg_scripts.c.
Check your act.movement.c against the patch.
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