-----Original Message-----
From: Peter Ajamian <peter@pajamian.dhs.org>
To: CIRCLE@POST.QUEENSU.CA <CIRCLE@POST.QUEENSU.CA>
Date: tisdag, 8 augusti 2000 13:25
Subject: Re: [CIRCLE] [CODE?] Syserr when booting objects..
>Torgny Bjers wrote:
>>
>> -----Original Message-----
>> From: Peter Ajamian <peter@pajamian.dhs.org>
>>
>> >Torgny Bjers wrote:
>> >
>> >> Why does it say UNDEFINED when you should set it to 0 (or -1 as you
say
>> >> here) if it is unassigned? I think that stock OasisOLC sets it to 0,
is
>> >> it not supposed to be 0, but -1?
>> >
>> >Yes, it HAS to be -1 for no spell.
>>
>> Id est, there is something wrong with genobj.c saving them down as 0,
then?
>> It should save them as -1, is that correct?
>
>No, actually, the oedit command sets all 4 values to 0 for any object of
>any type by default. It just happens that scrolls won't work if they
>have values set to 0 so you have to change them when you create the
>object.
>
>Regards, Peter
>
You mean that I have to manually change the world files every time someone
creates a friggin scroll? That's about retarded if you ask me. How do I go
about and fix this? Should I force it in Oedit.c or fix it in the db.c boot
when it reads the object? I tried to set the value in the world file to -1
and it worked, but I don't want to have to open every file up manually
whenever a builder edits a scroll.. :)
So, where do I fix it so it saves it down / reads it properly?
Kind regards,
/Torgny
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