-----Original Message-----
From: Shay <shay@unique-software.com>
To: CIRCLE@POST.QUEENSU.CA <CIRCLE@POST.QUEENSU.CA>
Date: söndag, 13 augusti 2000 22:38
Subject: Re: [CIRCLE] [CODE] I want more mana! :)
>At 07:42 PM 8/13/2000 Sunday, you wrote:
>>Hello People,
>>
>>Re: more than one mana 'pool'
>>
>>I am working on implementing 5 mana pools, or techniques (sort of like Ars
>>Magica), and I just wanted to ask you guys which is the best way to do
this
>>in the magic system? Shall I just duplicate all the MANA and MAX_MANA
>>checks and suchlikes to utilize the four new ones, or how? Can you give
me
>>any pointers on this? I am rather familiar with the code, I just don't
know
>>how to code. I have hand-patched in DG Scripts and made it work, so I am
>>not a complete moron. :) But, speak in simple programming terms and try
to
>>avoid much to difficult code-lingo, please.. ;) I do NOT need information
>>on how to add this to the player struct, or anything like that, I just
want
>>tips and pointers on how to make it effective in the already existing
>>functions such as do_cast, leveling, and such... Shall I use like some
sort
>>of switch statement for them all, or just line them all up in a long row,
>>how?
>
>Actually, theres the spell sphere patch that you can use, those are 4 or 5
mana
>pools, just adjust to needs.
>
Yes, I already have that in my code, but all that does is to put them in the
struct, I want to actually USE them too, Shay... ;)
Regards,
/Torgny
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT