On Thu, 31 Aug 2000, Brian Beffa wrote:
Why go thru all that hassle? Just install DG-scripts and you can have mobs
react to people entering the room with no problems, plus that you can do
all kind of neat things with mobs.
Reg, Slite
> Date: Thu, 31 Aug 2000 00:36:47 EDT
> From: Brian Beffa <MortalCity@aol.com>
> Reply-To: Circle Discussion List <CIRCLE@POST.QUEENSU.CA>
> To: CIRCLE@POST.QUEENSU.CA
> Subject: Re: [CIRCLE] spec procs
>
> Well I think I know the answer to how a mob is triggered when u enter a room:
>
> well since i cant exactly check my source right now, this is the best i can
> give you right now. In act.movement.c in do_simple_move after "blahh has
> arrived" put in
>
> command_interpreter(ch,"spectrigger");
>
> and in interpreter.c put in a command in some thing like this:
>
> ACMD(do_spectrigger)
>
> { "spectrigger", do_spectrigger.... you get it
>
> and at the end or in whatever file u eant put in a blank command called
> spectrigger
>
> if you need more instructions feel free to email me
>
> MortalCity@aol.com
>
>
> +------------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> | http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
> +------------------------------------------------------------+
>
"I don't have a life, I have a program"
-- The Doctor, 'Voyager, Stardate: 49101.3'
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 04/11/01 PDT