Re: Skill costs

From: Dana Luther (
Date: 10/25/00

-----Original Message-----
From: Blake <kronakus@CONNECTIT.NET>

>  Just q quick question, if I want skills to cost something from the user,
>such as movement, or hitpoints, I would just use a statment in the skill
>such as GET_MOVE(ch) -= number(1, 10); ??

Yes.  Unless you have the event driven system patched in, in which case
you'd need to do an altermove(ch, amt)


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