Allen J Beers wrote:
>
> I would like to send a message to my player stating he has become visible
> When he removes an object with an invisible flag set on it. Also send a
> Message when he wears an object with a invisible flag set on it. I
> Know I can check for the flag on the player, but when I do that and he
> Removes the object everything is fine until he removes another and the
> message
> Repeats. My question is can an object be tested for the flag so only
> When that certain object is removed or worn the message is sent.
> I haved tried variations
> Of structures found defined in utils.h but don’t seam to be able
> To put the proper one together.. If someone would like to point out
> Where in the code or what to search for in the archieves I would be very
> Be very grateful.
Try grepping the header files (*.h) for INVIS. That should give you a
good starting point, I recommend the following command...
$grep -n INVIS *.h
That will show you the line numbers of the found lines as well.
Regards, Peter
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