Re: OLC Redit Fix

From: nate (wintersn.geo@yahoo.com)
Date: 11/05/00


> Which OasisOLC and CircleMUD versions? Crash backtraces available?

CircleMUD, version 3.00 beta patchlevel 17
DG Scripts Version 0.99 Patch Level 7   12/98
Oasis OLC 2.0

> The code tries to handle that situation nor should you ever need to kick
> people out of the room while editing.  Any changes to the room should be
> unnoticeable until the edit is finished, in which case it's 'atomic' to
the
> rest of the people anyway.

The problem is not being in the room and staying there, rather that when
someone
leaves, and the new room is saved, the player who left keeps getting output
from
it and when going there again the MUD is likely to crash because of a
pointer
conflict. removing people first, and preventing them from entering a room
being
edited is a means to avoid that situation.

--
Allan Hangaard
zemial@dune.net


Second-hand post by

Rumble

The Builders Academy
cruelworld.dune.net  Port: 9091



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