On Mon, 6 Nov 2000, RJ Bean wrote:
> In an attempt to implement multiple attack skills (second attack, third
> attack...sixth attack) I edited perform_violence() near the call to hit()
> and put some nested if statements along the lines of if you got second
> attack, then hit, if third attack, then hit, etc... I compiled it with no
> errors and it runs fine for like about 3 or 4 rounds of combat. Then the
> mud goes kablooie, crashes down and stuff. It may have something to do with
> the victim going to pos_mortally wounded b/c half the time it crashes when
> the next round starts after the vict has been mort wounded. MSVC 6.0 offers
> to debug the .exe file when an error occurs. It brought me to the first
Man. Is this in the FAQ yet? Should be. You're killing your victim with
attach X and then trying to hit him with attach X+1. The game doesn't like
the fact that you're trying to kill a dead person. Check the archives for
a solution.
--
Zeavon Calatin, MageMaster of the Realms
Spear of Insanity
http://spear.kilnar.com/ telnet://spear.kilnar.com:1066
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