Re: [Multi-attack obscure error]

From: Sean Holt-Carden (mordist@home.com)
Date: 11/06/00


Don't forget update_pos(ch) calls after each attack.

Sean

(Had to put my 2 cents in)

Karl Buchner wrote:

> On Mon, 06 November 2000, RJ Bean wrote:
>
> >
> > In an attempt to implement multiple attack skills (second attack, third
> > attack...sixth attack) I edited perform_violence() near the call to hit()
> > and put some nested if statements along the lines of if you got second
> > attack, then hit, if third attack, then hit, etc...  I compiled it with no
> > errors and it runs fine for like about 3 or 4 rounds of combat.  Then the
> > mud goes kablooie, crashes down and stuff.
> <snip>
> >           Baffled,
> >               Naeis
>
> Change to if you've got second attack, and FIGHTING(ch)
> when your opponant dies, it calls stop_fighting, so if your opponant is dead, FIGHTING(ch) will be null.
>
> <note to self--Add scathing remarks, and flames here as well as mumbling about the good old days>
>
> Blaize Imperator
>
> >(Shit, my autoquest does not work...it wasn't added to the makefile...oh well, back to the drawing board.)<
>
> Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory
>
>      +------------------------------------------------------------+
>      | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>      |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
>      +------------------------------------------------------------+


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 04/11/01 PDT