Saving throw formula was ... Re: Re: [CIRCLE] autorun

From: russ brown (russelltbrown@netzero.net)
Date: 11/10/00


-----Original Message-----
From: The Merciless Lord of Everything <serces@mud.dk>


>[OBcircle]
>Someone who has made the saving_throws into some sort of formula? instead
>of having it as fixed arrays, having it some sort of "Level Vs. Level
>multiplied by type_modifer" .. any suggestions? (I stink at math :)
>
I have converted saving throws on my mud to a very simple formula. Since
they are on a scale of 1 to 100 with lower scores being better, I use:

(psuedo-code)

saving throw = 91 - level;

Then each class has one save category where they get a bonus -15%
modifier. For warriors its paralyzation,  for wizards its magic, for priests
its fear. (I have changed the saving throw categories as well.)

This gives a first level character saves of 90% in all categories, except
their special one which is 75% and their saves will drop 1% each level.
This progression may seem a little slow, but it makes an item with -5% to
your save vs fire worth keeping.

Some of my races also get bonues to certain save categories. I can post
the code for my saving throws if anyone is interested.

Russ Brown
Walker, Implementor of Mosaic



____________NetZero Free Internet Access and Email_________
Download Now     http://www.netzero.net/download/index.html
Request a CDROM  1-800-333-3633
___________________________________________________________


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html  |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 04/11/01 PDT