> riding patch info snipped <
> Now what I want to know which of these you think should be supported:
> 1. Mount only loses mv 2. Mount and Rider lose mv equally(this seems
> unrealistic to me but *shrug*) 3. Mount and Rider both lose mv, but
> there are TRAVEL room sectors that suck up huge amounts of mv if not
> mounted.
Well, you put them all in there, and make each 'thing' settable.
int rider_looses = 1; (or YES)
int no_mount_penalty_for_travel_sector = 40; (multiply by this factor...)
PjD
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