On Mon, 13 Nov 2000, Lewis, Jason wrote:
> struct have_met {
>
> int known;
> struct have_met *next;
> struct have_met *prev;
> }
>
> greet <race/sex>
>
> introduce <char> <vict> (will add names to both victim and char's database
> "for lac of a better term")(The person doing the introduction must have both
> characters in their database)
>
> describe <char> <vict> (will add char's name to vict's database without char
> being in the room)
>
> can anyone think of any other commands that would help make this easier to
> understand for the players?
>
> Also one I finish this code I will post it to Ceramic Mouse with credit
> given to any who help me and no liscense.
>
>
Ok this all looks well and good, except that you might want to skip the
have_met *prev;
Since I suspect that you'll have to check all anyway when doing who etc.
Just remember dropping it in the char_data structure for players.
The:
int known;
I suspect refers to the ID of the player you know??
Well how about putting:
char *name;
there instead, strcmp can easily handle this and it would IMHO make the
informative code more maintenance friendly.
Zemial
Builders Academy
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