While trying to implement player short-descs so that its like:
The tall, weathered man has arrived.
vs.
Naeis has arrived.
I've encountered an error when the player quits and chooses '0' in the menu.
The error is in the free_char function called by the close_socket
function. i have:
if (ch->player.short_descr)
free(ch->player.short_descr);
on the free statement- the mud crashes. I was musing on that perhaps its
because I'm using a C++ compiler and the free (and malloc) statements are
from C. Anyone have an similar experience with this before? I am
perplexed...
Naeis of DaneuranMUD
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