Re: [OASIS] syslog.CRASH for windows

From: [redacted] ([redacted])
Date: 12/19/00


>(snipped for various reasons)
> >  And then I thought I'd run some thoughts by everyone.  Have you ever
>thought of characters NOT gaining hp when they level, or mana for that
>matter?
>What if that characters level merely increased their offensive and
>defensive attributes?  I'm not sure if I'm going to go this route yet, but
>I think the idea'd be cool.  They used to do it on a Dragon's Gate on AOL a
>long time ago.
>
>The idea has occured to me, but I've usually run into an issue (such as
>having to relocate, or the outright death of the server with the MUD
>erasure ensuing) before I could put such an idea into practice.
>Theoretically, it wouldn't be that challenging, it'd just be time-consuming
>since you would have to either come up with a way for characters to gain
>hitpoints outside of leveling, or you would have to rebalance the whole MUD
>around characters only having the base amount of hitpoints.  Anyway I still
>think it's a cool idea and I'd love to see someone implement it.
>
> >  And one other question, do skills in stock circle increasese % with
>use, or only practices?
>
>As far as I know, only with practices.  However, I dislike the concept of
>pratices so much that I've been working on doing away with the level system
>completely and having everything be use-based improvement.

What about skill levels?  What if you could train in sharp weapons, or
rune-weaving, or sneak and have your level refleced by the levels of these
skills?

Someone asks what level you are, you say, "In which skill?"..

Just a thought,
AjB
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