Re: Windows Issues

From: Leonardo Herrera (leonardo.herrera@mercantil.com)
Date: 01/03/01


Patrick Dughi wrote:
[...]
>         Is there a normal way to define a map of maps?  I had been using
> the standard templating structure:
>
> map<string, map<string, int>> variable_name;
>
>         but instead had to resort to
> map<string, MapEncapsulatingClass> variable name;
>
> and the encap class contained a map of string to int.  Just one level of
> misdirection, no big deal.
>
>         I don't seem to have any luck procuring much information on the
> STL, and what has to be the most common stl use (lists of lists, etc).
>
>                                                         PjD

I really don't go with STL maps. Just don't like it. I assume you already
have read The C++ Programming Language, by Bjarne Stroustroup
[ISBN: 0201889544] (3rd Edition, the second edition didn't come with STL
information). I have it, but I've never managed to read the STL chapter.

(If you don't find the answer in the books, the guys over
sweng-gamedev@incagold.com knows a lot about STL. Is supossed to be a list
for advanced game developers (lots of big names of the industry hanging
there) but the most common topic are the STL and C++ structures,
programming techniques, etc.)

I want add some input on your development process. Right now I'm compiling
a couple of days old version.

Regards,
--
Leonardo Herrera
mailto:leonardo.herrera@mercantil.com

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