Okay, put out yet another version of cbreak, should be on the ftp
site momentarily, also still accessable (either just the executable, or
the whole source) off http://www.exiledmud.org/cbreak
I have to thank everyone again who's taken the time to look at
this little project and provide some feedback. I've gotten more
compliments than I ever expected, and useful critisms too! Funny - I've
only received one notice of a crash bug (the NT one i haven't the
resources to duplicate). I guess I'm just lucky.
I was going to mail each of you individually who had asked to be
notified of a new release - but there were so many, that this is easier.
Changes:
v0.3 1/4/01
===============================
Second official release. Bugfixes mainly.
- Random tab order corrected.
- Top level menu and context-sensitive menu items synced
correctly.
- Multiline/singleline cosmetic bug fixed.
- Bitvector controls switched to a common control.
- Constants used in bitvectors built with external dependancies
(ie, .ini files)
Setting their 'pointed at' value to 0 makes them unusable
in the editor.... but since you could just leave them out
in the first place...
- text formatting issue cleared up.
- initial load up no longer dumps you out if you cancel directory
selection.
- Some debugging code removed.
Bugs still needing fixing:
- scrollbars working correctly for smaller resolutions (800x600,
etc)
- Nt 4.0 zedit command removal crash (need more input on this one)
- zone commands associated with a room should be removed when a
room is removed.
Planned features for 0.4 include:
- non-bitvector constant mapping (spell num, etc)
- saving preferences (ie, previous directory used, etc)
- including social and help editors (pre and post 'Oasis mod'
versions, which add functionality) [*]
- color for text
- status bar for progress of loads/saves so the app doesn't look
unresponsive.
[*] - inital versions of 0.4, as 0.4b, may not have full aedit/hedit
functionality.
No timeline for 0.4 exists - I'm moving at the end of the month,
so things are bound to be in flux.
PjD
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