On Sun, 14 Jan 2001, Craig Cooney wrote:
>else if (PARTNER(ch) != GET_NAME(victim)) {
>
>Change the else if to look like like this instead:
>
>else if (*PARTNER(ch) != *GET_NAME(victim)) {
I'm going to assume PARTNER works like FIGHTING since I haven't seen the
code and that would make the most sense.
Ideally you would use the 'id' number everything has like:
else if (GET_IDNUM(PARTNER(ch)) != GET_IDNUM(victim)) {
Your change is probably referencing pfile_pos:
struct char_data {
int pfilepos; /* playerfile pos */
[...]
Unless PARTNER returns the GET_NAME of the specified person, which doesn't
make much sense because that's what 'id' is for.
--
George Greer | If it's about the CircleMUD mailing list,
greerga@circlemud.org | mail owner-circle@post.queensu.ca instead.
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