ASPELL(spell_rename)
{
char buf[MAX_INPUT_LENGTH];
char *nstr = '\0';
char *ostr = '\0';
nstr = one_word(str, str);
skip_spaces(&nstr);
if (!*nstr) {
send_to_char("Change what to what?!?\r\n", ch);
return;
}
ostr = obj->short_description;
obj->short_description = nstr;
sprintf(buf, "Changed %s to %s. successfuly!\r\n", ostr,
obj->short_description);
send_to_char(buf, ch);
}
This is the spell code that changed the name of an individual object, any
help would be great...
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