Another Question about Oasis and Menues

From: Brian Hartvigsen (hartvigsen@gci.net)
Date: 03/16/01


Okay I'm noticing that Oasis uses descriptor_data instead of char_data.
Why is this?  I've had better luck poking around in Oasis, thanx to
Patrick's explination, and have actually been able to 'see' how the menus
work now.  My question really pertains to my turn based, menu driven
combat; do I need to use descriptor_data to implement the menu based combat
or is it safe to add something to the char_data structure to accomidate my
needs for this purpose?  And what really is descriptor_data anyway?

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             Brian Hartvigsen
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