I have been playing around with the consider command and come across
a small problem that I can not seem to get the right formula/equation
to calculate the average chance to hit.
Stock code uses this (below) to calculate a miss:
if ((((diceroll < 20) && AWAKE(victim)) &&
((diceroll == 1) || ((calc_thaco - diceroll) > victim_ac)))) {
Has anyone turned the thaco - diceroll > victim_ac into a formula?
Or is there anyone out there with better math logic that can turn
this into something like percent_chance = thaco .. ave_dice_roll .. victim_ac??
Taking into account, thaco range, hitroll range, ac range, etc??
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