On Sun, 22 Apr 2001, Kras Kresh wrote:
>i've been noticing for a really long time the enchant spell bug finally
>I've decided to fix it - I mean I finally remembered to fix it when you
>enchant a worn obj your hitroll and damroll don't change so heres the fix
Impossible in any recent stock CircleMUD:
spello(SPELL_ENCHANT_WEAPON, "enchant weapon", 150, 100, 10,
POS_STANDING, TAR_OBJ_INV, FALSE, MAG_MANUAL, NULL);
Fixed 9/21/1998 (for bpl15):
-- gg - spells.c: spell_enchant_weapon(): It is a bad thing to enchant a
weapon that you are currently wielding. Since I think it makes
more sense to just not be able to do that than jump through hoops
with equipping, I've remove the TAR_OBJ_EQUIP flag from it.
--
George Greer
greerga@circlemud.org
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