Re: ChangeLog Entry: Saving MUD time

From: Torgny 'Artovil' Bjers (artovil@unmade.com)
Date: 06/20/01


At 13:26 2001-06-20 -0700, you wrote:
>I got to thinking (not a good thing, I know ;) ), why not throw that part
>in a function (say something like save_mud_time) and then call it from
>both init_game() and heartbeat() so that the mud_time file will get
>updated regularily in case of a crash?  Note that separating this into a
>function will also make it easier to update for things like copyover.
>
>Regards, Peter

There even is a snip for this on the FTP, I know, I use it. :)

Regards,
/Torgny

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