Re: [DG Scripts] Some question about dg_7a_with_oasis

From: Welcor (welcor@dune.net)
Date: 06/22/01


From: "Andrey E. Lahaev" <lafut@MAILRU.COM>
> I patched circle 3.0bpl18 with Dgscript pl17. Sometimes it works :), but i
> have some question.
>
> 1. In handler.h is:
> struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number);
>
> in dg_scripts.c and other it call as:
> struct char_data *get_char_room_vis(struct char_data *ch, char *name);
>
> what means int *number? And is it right change to
> get_char_room_vis(ch, name, 0);?

This is a change in the Circle stock code bpl 18. When not caring
which number (ie 4.person), just pass NULL:

get_char_room_vis(ch, name, NULL);
>
> 2..
> in log file on loading some zone is:
> "
> Jun 23 11:15:57 :: Resetting Northern Midgaard Main City (rooms 1300-3099).
> Jun 23 11:15:57 :: SYSERR: EQUIP: Obj is in_room when equip.
> Jun 23 11:15:57 :: SYSERR: EQUIP: Obj is in_room when equip.
> ...
> "
I found this one in the old archives search on the Archives adress below:

http://www.circlemud.org/maillist/1999-09/0012.html

Welcor

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