Re: Random Ticks

From: George Greer (greerga@circlemud.org)
Date: 06/29/01


On Fri, 29 Jun 2001, Carlos Myers wrote:

>> On Fri, 29 Jun 2001, Rob Masten wrote:
>>
>> >personally I always hated clients with tick counters, they
>> >tend to prompt 'crazy' behavour (ex. speedwalking between
>> >cities and all the sudden the player falls asleep the split
>> >second before the tick and jumps back up the split second
>> >after the tick) from players.
>>
>> So make your tick 1 to 5 seconds and scale the HP/MP/MV gains to match the
>> new, shorter time. People may be ok with sleeping every 75 seconds, but
>> every single second? Talk about sleeping at the drop of a hat. :)
>>
>> (You might want to make HP/MP/MV into 'float' to handle the division
>> error.)
>
>Isn't there a DG Events package on the server that could help prevent this
>type of behavor?  It might take some updating, but it could be something to
>look into.

Prevent how? By changing the tick period? That's not a solution you want.

--
George Greer
greerga@circlemud.org

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