> > The shop, mail, and board thingies all evil pieces of code (why are
> > they implemented as spec procs?.. the special casing just to make
> > ordinary specprocs work on shopkeepers is nasty IMO);
> Because a) that's the easiest way, b) that's how it's been since the
> original diku days, and c) because nobody has suggested or submitted a
> patch otherwise.
Actually, I saw a piece of code that had boards implemented
slightly differently ... *innocent whistling*
Granted, it needed a bit of cleanup work, but it did let you
'make' a board by simply setting item type equal to ITEM_BOARD.
PjD
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