In Spells.c
act("$p is filled.", FALSE, ch, obj, 0, TO_CHAR);
I understand what the act("$p is filled.", ..........
part does. but the rest has me a tad baffled as to its purpose.
Anyone care to assist me in clarifying this?
Also in spells.c
SET_BIT(GET_OBJ_EXTRA(obj), ITEM_MAGIC);
obj->affected[0].location = APPLY_HITROLL;
obj->affected[0].modifier = 1 + (level >= 18);
obj->affected[1].location = APPLY_DAMROLL;
obj->affected[1].modifier = 1 + (level >= 20);
When ppl change the # of max lvls in their muds. do you guys scale this
as well? just an idle preference question.
In spec_proc.c
const char close_path[] =
"W3a3003b33000c111d0d111CE333333CE22c222112212111a1S.";
totally befuddled...
never seen anything resembling this before.
BTW guys, thanks for your help.
-rob-
icq-123260901
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