Oh, another thing, since you end up with like a dozen corpses in one
room, a sneaky thief pc might get all their stuff! Here is a decent
solution:
In structs.h in struct obj_data add in a new field:
char *whos_corpse; /* If corpse, whos is it? */
and in fight.c in make_corpse add in:
corpse->whos_corpse = str_dup(GET_NAME(ch));
Now, in act.item.c you want to put in various ways to check who is
meddling with what item and so forth:
In int can_take_obj somewhere add in these conditions:
else if (str_cmp(GET_NAME(ch), obj->whos_corpse) && obj->whos_corpse
!= NULL && obj->was_npc == FALSE) {
act("$p: you can't take what isn't yours!", FALSE, ch, obj, 0,
TO_CHAR);
return 0;
} else if (obj->in_obj) {
if (str_cmp(obj->in_obj->whos_corpse, GET_NAME(ch)) &&
obj->in_obj->whos_corpse != NULL && obj->in_obj->was_npc == FALSE) {
act("$p: you can't take what isn't yours!", FALSE, ch, obj, 0,
TO_CHAR);
return 0;
}
You can also put in thingies in other places like these for junk or
whatever, what I did is put death in the morgue and with dg scripts
made it so if a person
typed junk he would teleport them out after slapping their hands :)
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