Re: Object Stacking

From: Caniffe (caniffe@caniffe.org)
Date: 09/05/01


Just on the topic of George's object stacking code that's being worked upon
currently - is the main aim with this solely to either increase speed,
decrease memory usage, or both?  I'm guessing both?  As such, is there a
need to keep all the items in the game if they're all identical?  Or, could
a new function be added to have one item in the game for that character,
followed by two variables such as the IDNum of the player, and the number of
the item a player has?

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