As there are no updated patches for OasisOLC anymore, I've found a bug that
can crash the mud that came with a OasisOLC patch.
Also I have the improved-editor installed.
in modify.c function string_add() we have
case STRINGADD_SAVE:
if (d->str && *d->str && **d->str == '\0') {
free(*d->str);
*d->str = str_dup("Nothing.\r\n");
}
if (d->backstr)
free(d->backstr);
d->backstr = NULL;
break;
for me it can never go through the first if statement
to test the crash i did this:
in redit mode clear the 2) description and then save
it became a (null) and would crash the mud if room is saved
also when doing a description for a player it would come here too
i made a change to this and had
case STRINGADD_SAVE:
if (d->str && *d->str == '\0') { //&& **d->str == '\0') {
// free(*d->str);
*d->str = str_dup("Nothing.\r\n");
}
if (d->backstr)
free(d->backstr);
d->backstr = NULL;
break;
this seems to be working fine
but can someone tell me if this will lead to a crash?
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