On Tue, 23 Oct 2001, Henrik Stuart wrote:
> After a long day of classical algebra the wisest thing you can do
> is sit down and do your homework... therefore I coded instead. :)
> Anyway, joke aside... I've written this small thing that will
> output your zones to the dot graph-language format (which is
> compiled by the dot tool at www.graphviz.org, which is a truly
> awesome tool). Now, some of you might argue that it doesn't look
> much like a traditional map, and that it doesn't, but still it
> gives a nice overview of the zone.
Cool! Must go play...
> (And I know a few of the lines in the code are over 80 chars wide,
> and if you're annoyed by that, don't say so already).
They're just whiners that don't know how to make their text terminals 132
characters wide. ;)
> fprintf(fp, "node [fontsize=\"8\"];");
> fprintf(fp, "edge [fontsize=\"8\"];");
fputs("...", fp);
You're not actually using a format (%s, %p, %d) there. Minor quibble.
>
> for (i = 0; i < top_of_world; i++) {
> if ((world[i].number / 100) != vnum)
> continue;
if (world[i].zone != zone)
continue;
You already have the real zone from above and each room has what zone it's
in.
> if (world[to].zone != vnum)
> outside = 0;
Now that's a strange comparison. I'd have thought:
if (world[to].zone != zone)
continue;
> Feel free to mail me with suggestions. And no, you cannot reorder
> the graphics to be more map-like using the dot-tool. It uses a
> quite cool technique for creating equally weighted graphs (or so it
> claims), so it's not meant for actual maps, but it's nice for
> graphs and a map is kind of a graph so I chose to use that instead
> of writing the graphics program as well. :o)
Hm...wonder how badly it'll choke on the entire world being fed to it...
I'll know as soon as my compile finishes. :)
--
George Greer
greerga@circlemud.org
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