I cleaned up your code a bit - and fixed the bug..
----- Original Message -----
From: "David Cole" <tiznor@HOTMAIL.COM>
>
> ALIGN_GOOD = 1000
> ALIGN_NEUTRAL = 0
> ALIGN_EVIL = -1000
>
void set_alignment(struct descriptor_data *d)
{
switch (GET_RACE(d->character)) {
case RACE_HUMAN:
case RACE_ELF:
case RACE_DWARF:
case RACE_KENDER:
case RACE_GNOME:
case RACE_HALF_ELF:
case RACE_HALF_KENDER:
GET_ALIGNMENT(d->character) = ALIGN_GOOD;
break;
case RACE_BARBARIAN:
GET_ALIGNMENT(d->character) = ALIGN_NEUTRAL;
break;
case RACE_DUERGAR:
case RACE_DROW:
case RACE_OGRE:
case RACE_TROLL:
case RACE_ORC:
case RACE_HALF_ORC:
GET_ALIGNMENT(d->character) = ALIGN_EVIL;
break;
default:
/* caller messed up */
GET_ALIGNMENT(d->character) = ALIGN_NEUTRAL;
}
switch (GET_CLASS(d->character)) {
case CLASS_NECROMANCER:
GET_ALIGNMENT(d->character) = ALIGN_EVIL;
break;
}
}
Use break; instead of return to stay in the function!
Welcor
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