Sedit

From: Gicker (wsquires@is2.dal.ca)
Date: 12/01/01


  I've tried a couple of fixes from the mailing list to fix sedit, and
they've worked partially.  I've made the fix that used to save some
of the fields in ascii.  Sedit saves fine now on the mud.  However, when
you save a shop and reboot the mud, it still cannot read the .shp file
correctly and won't restart.  Any ideas on what might be causing this?

Steve Squires

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