On Sat, 8 Dec 2001, Eduardo Bertin wrote:
> [...snip...]
> if (GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201)) apr++;
Ensure that the player is not an NPC before doing GET_SKILL on it. For
example, instead of the above line, you would do:
if (!IS_NPC(ch) && GET_SKILL(ch, SKILL_THIRD_ATTACK) >= number(1, 201))
apr++;
-dak
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