Okay, let's see, I've been looking into making a class, well actually I am making a class... I looked through the WTFAQ intro to adding a class, and it didn't say
anything about the saving throws.... Anyways, I was thinking wouldn't it be smarter to make an array with all the saving throws for each class and level instead of
a truckload of switch statements.... ?
-Spike
For example:
saving_throws[4][5][40] = {
/*4 classes, 5 saves, 40 levels*/
/*spell1 spell2 spell3 spell4, spell5 */
/* Magic User */
{ { 100, 100, 100, 100, 100 },
{ 98, 98, 98, 98, 98 },
{ 80, 80, 80, 80, 80 },
{ ............. },
{ 0, 0, 0, 0, 0} },
/*cleric */
{ { 100, 100, 100, 100, 100 },
{ 98, 98, 98, 98, 98 },
{ 80, 80, 80, 80, 80 },
{ ............. },
{ 0, 0, 0, 0, 0} },
{ { rest of them } } };
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