Im putting in a new weapin type, a gun.
Now, I have edited the fight alot, but it remains generally the same, but loops thru the combat (in fight.c as well afrter offensive). The problem, is I want it to check object wielded, if its a Gun, it does gun fight, if its not a gun, (else), it does melee. Right now, it sends char "gun" then finishes the fight
(like it should,tested without gun code).
When I use a non-gun object, it Stalls...then crashes.
Im sure its simple, but I cant for the life of me tell why its crashing...also, If I remove gun in fight, it calls fight.c melee code fine (like it should).
--snip of act.offensive.c , in do_hit()
if (GET_OBJ_VAL(GET_EQ(ch, WEAR_WIELD), 3) == 15)
{
send_to_char("Gun",ch);
}// If wielding a gun, works fine
// If not, CRASH
if ((GET_POS(ch) == POS_STANDING) && (vict != FIGHTING(ch))) {
// Num attackign is a switch set earlier in do_hit
while (num_attacking > 0)
{
hit(ch, vict, TYPE_UNDEFINED);
WAIT_STATE(ch, PULSE_VIOLENCE + 2);
num_attacking -= 1;
}//end while
}
-- End Snip--
any help appreciated as always... Iv een testing awhile.
I actually had it working with the guns, but it crashed when not a gun on offensive...fight.c seemed fine, but cant tell for sure untill I get offensive working,
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