Events & Casting

From: David Cole (tiznor@hotmail.com)
Date: 01/21/02


I had a little bit of time today to look at do_cast in spell_parse.c, I
haven't had much time really to ponder it, but at a glance, adding an event
to do_cast looks a bit difficult? What I mean by an event is:

c 'armor'
You start casting a spell.
casting: *****
casting: ****
casting: ***
casting: **
casting: *
casting:
You complete your spell.
You feel someone protecting you.

the casting: *** would just be random, a number(whatever, whatever); maybe..
Anyways the question is, has anyone done anything like this? If so how did
you go about doing it? Any advice or comments would be greatly appreciated
on this, its something that I need to do, but just haven't gotten around to
it. Figured it would be good to ask before doing, maybe I can find a
shortcut or something to that effect.

Thanks,
Dave (Tiznor)

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