----- Original Message -----
From: "Kras Kresh" <kras_kresh@HOTMAIL.COM>
> Under the new handle for extracting mobs, shouldn't there be a check for
> dead mobs not to call a spec? I chopped up a janitor spec'ed mob and then
on
> the next prompt it decided to pick up trash (its corpse). For some reason
it
> didn't pick up anything either. And yes there were no other items in the
> room except the board.
A quick fix in special() in interpreter.c (mailer code)
/* special in mobile present? */
for (k = world[IN_ROOM(ch)].people; k; k = k->next_in_room)
if (GET_MOB_SPEC(k) != NULL)
+ if (!MOB_FLAGGED(k, MOB_NOTDEADYET))
if (GET_MOB_SPEC(k) (ch, k, cmd, arg))
return (1);
Also in fight.c the call to the fight-related procs need a check;
+ if !(MOB_FLAGGED(ch, MOB_NOTDEADYET))
if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func !=
NULL) {
char actbuf[MAX_INPUT_LENGTH] = "";
(mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, actbuf);
}
Welcor
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