>I see the following stock code:
>
>int gen_receptionist(struct char_data * ch, struct char_data * recep,
> int cmd, char *arg, int mode)
>{
> int cost;
> room_rnum save_room;
> const char *action_table[] = { "smile", "dance", "sigh", "blush",
> "burp", "cough", "fart", "twiddle", "yawn" };
>
> if (!ch->desc || IS_NPC(ch))
> return (FALSE);
>
> if (!cmd && !number(0, 5)) {
> do_action(recep, NULL, find_command(action_table[number(0, 8)]), 0);
> return (FALSE);
> }
>
Ooo... I see now... The first check made it impossible to complete the
second. The function would be called by the receptionist and thats a mob.
So, it'll never reach the action. So thats why they never do anything.
I suppose this will be fixed on the next patch or cvs update?
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