----- Original Message -----
From: "Patrick Dughi" <dughi@IMAXX.NET>
> > Replying to myself: this is incorrect. I assumed that when called by
> > perform_violence(), the special procedure would have ch == FIGHTING(ch),
> > but this is incorrect. It's also unfortunate because it makes it
> > impossible to differentiate between spec proc calls on mob and violence
> > pulses.
>
> I'm easily confused, but, I thought there were only ever 2
> triggers for spec procs; by command, or by pulse. All pulse (whether
> moving, or casting 'poison' or the sort) happen in the mobile_activities()
> loop. The 'violence' pulses don't trigger mob spec procs.
>
> Unless that changed.
>
Cut from perform_violence(), fight.c: bpl20 (actually the same snip dak
used)
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func !=
NULL) {
char actbuf[MAX_INPUT_LENGTH] = "";
(mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, actbuf);
This is actually the part where snakes bite, mages cast, etc. when fighting.
And, as a side note that change happened long ago (at least before bpl16,
which was when I entered the Circle community).
Welcor
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