On Mon, Apr 01, 2002 at 07:43:03AM -0500, Alex was heard to say:
> We're pleased to announce that beta patch level 21 was released earlier
> this morning and is now available on the CircleMUD FTP site.
>
> New in this beta is fully completed documentation (except for that pesky
> coding.doc file) in postscript, html, and text. The LaTeX source for all
> of the documentation is also included. Finally, for camera ready files,
> all of the pdf files are available from the CircleMUD webpages.
>
> One of the things that we are proudest of in this release is full support
> for the DOS operating system. As such, we renamed all files to suit the
> 8.3 conventions of this Microsoft OS. This operating system does require
> a TCP stack however, and one is available for download at:
> http://www.bgnett.no/~giva/
Finally! It's about time you got a version of Circle that will run
properly on my Win3.1 box! (I only use Windows for the MS Mail, though
so most of my apps are DOS based.)
> With this release, we have also split the player files off from the
> current scheme used. Instead of storing the files on the basic system, we
> have used the new libraries that Microsoft has released in order to
> support the 'Passport' (tm) system. This allows you to create a player on
> one CircleMUD and then log that player into any other CircleMUD using the
> same userid and password. One current bug with this system is that your
> equipment is not yet carried over, but we hope to have that fixed with the
> next patch level release.
>
> Finally, thanks to the support and assistance of some of our friends in
> the LPMud world, CircleMUD has a new command parser. This new parser is a
> full Natural Language Parser, and is the result of the PhD thesis of
> Mikeal Eriksson of the University of DIKU (funny how things all roll
> around together, isn't it?). Due to this new parser, the command
> interpreter henceforth requires users to type in complete, grammatical
> sentences (replete with punctuation). For this patch level however, we
> have still left the oldstyle parser available for usage, with a simple
> #define in config.c. However, we do not expect any problems with this new
> requirement from users. Players of text games are inherently literate
> and, from our research, prefer to type in complete sentences, only
> defaulting to broken Mud-speak like 'kill ras' only after discovering, 'I
> swing my sword very hard at Ras, intending to do him serious bodily harm,'
> is unsupported.
My only question is whether you have gotten the bugs worked out of the
Do-What-I-Mean (DWIM) protocol I've been bugging you to add. Well? Have
you?!
> http://www.circlemud.org/
> ftp://ftp.circlemud.org/pub/CircleMUD/3.x/
> circle30bpl21.tar.bz2
> circle30bpl21.tar.gz
> circle30bpl21.zip
> patch.pl20-pl21
> patch.pl20-pl21.bz2
> patch.pl20-pl21.gz
>
> Regards,
> -The CircleMUD Development Team
Sweet! Time to clog my 2400 baud dial-up connection! =)
> P.S. If you see dak or Jeremy in person, wish them congratz... rumour has
> it that the time that they have been spending together of late is for
> a special lifelong reason... :)
heheh
Larry
Larry Robinson
krenshala@koboldi.net
krenshala@jump.net
:wq
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