Although there is a pick lock modifier in dex_skill_type, it
appearently never gets used? How about implementing this mod
into the next release? :)
act.movement.c in ok_pick() for reference:
else if (percent > (GET_SKILL(ch, SKILL_PICK_LOCK)+dex_app_skill[GET_DEX(ch)].p_locks))
send_to_char("You failed to pick the lock.\r\n", ch);
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