> try using OBJ_FLAGGED(obj, ITEM_ILLUMINATE) instead of extra_flags =
> item_illuminate
Tha made it look a little better, but in the sense of working, it did not.
Any other ideas?
in char_to_room():
for (obj = ch->carrying; obj; obj = next_obj) {
next_obj = obj->next_content;
if (OBJ_FLAGGED(obj, ITEM_ILLUMINATE))
world[ch->in_room].light ++;
}
Thanks,
David Cole
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