> ACMD(do_settime)
> {
> char arg[MAX_INPUT_LENGTH];
> int new_time = 0;
>
> one_argument(argument, arg);
>
> new_time = atoi(arg);
> if (new_time < 0 || new_time > 23) {
> send_to_char(ch, "Invalid time! Must be
> between 0 and 23.\r\n");
> return;
> }
>
> time_info.hours = new_time;
>
> send_to_char(ch, "Time set to %d.\r\n", new_time);
> }
In TimeTraveller, I have a lot of my shops open and close based on the
hours of the day, and the shopkeepers actually leave the store and go to
their respective houses located in town/in an apartment above the
shop/outside of town. If you have anything that is dependant on checking
time, a timeset command may mess that up a little bit. This will prevent
problems like that, and will just advance time as if it has already passed,
rather than jumping over a few hours.
for (i = 0; i < hrs; i++)
{
zone_update();
mobile_activity();
another_hour();
affect_update();
point_update();
(...)
}
Enjoy.
- B. Brown
--
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