Re: PADDING0

From: Shay (shay@highstyleweb.com)
Date: 05/17/02


At 05:42 PM 5/17/2002 Friday, you wrote:
>On Sat, 18 May 2002, Peter Finlayson wrote:
>
>>> It'll be removed whenever we move to ASCII player files.
>>
>>Tell me, why do we want to move?
>
>Because binary is not suited to how the MUD manages the player database and
>its disadvantages are particularly annoying.
>
>Text parsing can be really fast.  You might be surprised to know that a
>lex+yacc parser loads the CircleMUD world faster than the current db.c code
>does.


Why not fully switch to an actual database?  Say, MySQL?  I've done so in my Java implementation of Circle and have found it to be quite fast.

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